2ndary Weapon

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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2ndary Weapon

Postby ZooM » Wed Jan 06, 2010 7:53 am

I just think it would be really bad *ss if each character type had a backup weapon for those sticky situations.

Marines would have just a military grade knife, that's all I've got so far. Help me out people.
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Re: 2ndary Weapon

Postby terencela » Wed Jan 06, 2010 9:53 am

Maybe brutes could lasso an enemy closer to it to shoot it.
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Re: 2ndary Weapon

Postby zapme » Wed Jan 06, 2010 11:22 am

Maybe scouts can have a taser........
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Re: 2ndary Weapon

Postby terencela » Wed Jan 06, 2010 12:04 pm

zapme wrote:Maybe scouts can have a taser........

So you can zap them? ;)

Or maybe they can zapyoubad? 8-)
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Re: 2ndary Weapon

Postby Piccolo » Wed Jan 06, 2010 2:46 pm

I wouldn't use the secondary weapon if it required a slot or menu changes just to switch weapons. Unless there is another alternative to tapping/tap-n-hold for turning, is it possible? Maybe shaking the phone to switch to secondary?

For Marines, I think the knife might give them unfair advantage (ie. Killing brutes on Setup), or shredding everything who dare to be in their path.

Right now, I am not convinced we need secondary weapons. It might complicate the network/lag issues as well.
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Re: 2ndary Weapon

Postby ZooM » Tue Jan 26, 2010 2:47 pm

For the brutes a lasso or some sort of lock to hold people infront of them for a few seconds because scouts/marines tend to give brutes then run around...
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Re: 2ndary Weapon

Postby Dabest54321 » Sat Jan 30, 2010 1:09 pm

This a good idea too u guys should read the new topic i made its called The Store plzzz read!!!!! :D :D :D :D :D :D :D
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Re: 2ndary Weapon

Postby Kurik » Mon Feb 08, 2010 5:43 pm

Like I said before.... H2H combat!
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Re: 2ndary Weapon

Postby zapme » Mon Feb 08, 2010 7:06 pm

terencela wrote:
zapme wrote:Maybe scouts can have a taser........

So you can zap them? ;)

Or maybe they can zapyoubad? 8-)


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