A well thought of new close ramge class Berserker/Savage

Promoting ProjectINF and all things ChickenBrick!

A well thought of new close ramge class Berserker/Savage

Postby Dforce5289 » Thu Apr 07, 2011 4:57 pm

Well I gave it some thought and figured what the hell I'll add to the new class hype. Here's what I got.
Lvl. 1: Stab: upon activation the next person who enters that perimeter circle of ours whether we run into them or vice versa. An atk is dealt with 150% damage. 60 sec cool down. No limit how long you can run around with it activated. (Useful for the pesky bastards who run around in circles too)
KILL FRENZY: every kill commited before dying increases atk by 5%. Can only be activated once, stim or not. Entering store, backpressing, or dying cancels effect. Just a cool thought but rather unfair.
Lvl. 3: Battle lust: 200% spd in exchange for 75% def and atk. 5 sec cooldown, great for rushing back into battle and returning but any contact with enemy flag nulls the ability. Once activated can be kept on til you want to remove it.
Lvl. 8: Animal Instincts: This abilty ONLY works for the user. Can see and atk invisible scouts, ignores reflect ability from brutes, and life steal from marine doesn't drain life, and enemy health grenades also heal you. Activation and cooldown would be the same as current INFUSE ability from medic. Short activation and 90 sec cooldown.... think thays it haha.
Lvl. 20: Honor: Like setup and reflect combined. You reflect damage back but you cannot move while doing so. Although unlike the brute you can rotate normally. Negative effects is your def drops 25%.
Atk: Same as Marine. Medium-High
Def: Same as Scout. Below Avg
Range: Same as Medic who I think has shortest range
Spd: Same as Brute. Below Avg.
Regen: Same as medic who look like they heal fastest
SO WHATYA THINK GUYS?!?!? :D
-Dforce5289- Anything
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