by Phantasm » Thu Oct 01, 2009 9:35 pm
Seeing that I only play brute and marine, I know nothing of scouts lol.
But superman is correct in many ways.
Setup works best when a group of people charge you. U will take them down. And brutes that spin in circles are noobs. When you use setup, you need to plan the timing of its refresh so u can unsetup and hit luck or a damage potion and boom, their dead.
Enrage has some kinks in it. There is a glitch where it doesn't work at all, and you just die. But when it does work, you make sure you have a medpack ready. Hit enrage, then large med, and medium med if u have one too, and you are practically at full hp again AND invinsible. Again, noobs use it and then die (unless the brute is out of medpacks). It can mean 1 to 2 player kills.
Reflect is only truly good on smoke grenading scouts and brute against brute. Otherwise, its pretty useless imo.
Luck is AMAZING with the accuracy trinket.
With the right skill and trinket arrangement, many players know, I kill scouts like flies. Except for the occasional rocket that shoots past faster than I can target.
I do agree that brutes lack in one area....range. Scouts have smoke, marines have grenades, I think brutes should have stun grenades. Just a short term nade that will need to be properly timed to utilize. 1-2 seconds of sitting still, can give a brute the chance to catch up. Because half the time people just avoid me unless I sit at my flag or attack the opposite team's base.
As for marines, if I would change anything about them it would be lifesteal. I like the skill, but I think it needs to give more health to the marine, even if the damage given remains the same. Marines are purely tactical, if you don't plan and think your actions through, you will die just as much if not more than you kill. But if you are slick, you generally come out to at least 2 kills for every death.