CLAN LOCK

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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CLAN LOCK

Postby starr » Wed Oct 07, 2009 5:23 am

So I've been playing this game since private beta and this has been and prob will always be the best game on android by far. But one thing I think would make it almost perfect is a clan lock. Every multiplayer game has a clan or group that u have to be invited by leader to be in. I am the leader of STR and I have a great clan but id like to be able to make it exclusive ya know, so we know we're a group that not just anyone can tag on their name. It was fine till it opened up in market now there is so many pple the we honestly lose track of who is a real clan member and who just put the tag on. I've listed this in other topics but I feel it deserves its own now. It would be nice if the clan leader had a control area in social that was for the clan. Maybe a name color change for members or something but at least just the ability to not have just anyone put our tag on their name. I really think this will add to the team and social aspect a lot. STR is a big clan now and most of the time we r the ones to balance out games so they r fair even if we go against each other. I can't wait for more maps and game types but id really like the clan lock 1st. The maps and game play we have now is fine we need to add to the social aspect of the game. Clans leaders having the ability to control the clan will add more clans and more team work. This is something many players have talked about and I really think its the only thing this game is lacking. This is the best game on android by far and we can't wait for more. Let me know
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Re: CLAN LOCK

Postby kb24 » Wed Oct 07, 2009 7:05 am

I agree, because there seems to be a lot of areguing goin on during games about who is in STR nd who is not. A clan lock would solve soo many of these problems and I think that b4 u add new maps, char, powerups, nd stuff like that, this game needs a clan lock more than all of those! Please hurry with 1!
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Re: CLAN LOCK

Postby terencela » Wed Oct 07, 2009 8:48 am

C'mon impact...it's been almost a week since you checked the forum...get this clan lock sorted before I go hunting the sh*t members.
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Re: CLAN LOCK

Postby starr » Wed Oct 07, 2009 6:56 pm

I know the devs are busy and everything and so many pple think diff things should be added but like I said the clan lock is the only thing stopping this game from being a true multiplayer game. They said they have 6 months of work to do on this game with adding stuff on their list but if clan lock is on that list I say we need to bump it up to number 1. The clan aspect was a great idea but now that this game has exploded with new members the social aspect needs work.
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Re: CLAN LOCK

Postby starr » Thu Oct 08, 2009 7:07 am

Not having a clan lock is ruining the aspect of clans, impact I hope u fix this soon.
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Re: CLAN LOCK

Postby impact » Thu Oct 08, 2009 12:56 pm

I sent a few of you PMs :)

Summary:
Its planned, but we can't make any decent update like that until after ADC, as we're not allowed to submit updates to the ADC version (and those players would be unable to play)
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Re: CLAN LOCK

Postby VonDreadKinStien » Tue Dec 22, 2009 2:24 pm

Agree with evryone it would definelty be nice to have
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Re: CLAN LOCK

Postby terencela » Tue Dec 22, 2009 2:33 pm

Nice one for bringing this topic back up Von. Impact, haggs, ADC is over - can we get this done now please? As a leader of a new clan, I'm sure if my clan gets big then there's gonna be people joining without permission just like what happened to Starr with STR. This needs to be addressed sooner rather than later. Not sure how much I like the new update but keep up the good work guys!
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Re: CLAN LOCK

Postby BatKol » Tue Dec 22, 2009 2:49 pm

Already have one person wearing ELT clan tag without permission or invitation. Don't remember who it is but when I do, I'll post it.
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Re: CLAN LOCK

Postby admin » Tue Dec 22, 2009 11:36 pm

It looks like impact didn't follow up on this one.

We did a thorough evaluation of the work involved in implementing a clan lock system. There are many side conditions to consider to make this system adequate and effective. I don't want to get into the details right now, but if you're curious, please send me a pm, and I'd be happy to share them with you on an individual basis. The long story made short is that it'd take the entire team multiple weeks to get a clan lock implemented, done right, and properly integrated and maintained within the existing system. We've also realized that there are many ways that clans and clan leaders can informally handle the system as it stands.

Forums: If you're a clan leader, you can work with Magik and Phantasm here on the forums to have control over who's in your official clan forum group.

In-Game: "Clan Lock" is similar to something we all deal with in real life. We choose who our friends are based on mutual respect and mutual enjoyment and there isn't anything that stops someone from claiming to be a friend, but natural friend groups work themselves out, right? Similar approaches can be used here to maintain order in clan circles.

So what's the good side of all this? While we could spend a month working on a clan lock system that would benefit a few people, instead we can spend that amount of time working on things that'll benefit everyone. Impact is already experimenting with a mobile-formatted forum so everyone can browse the forums more easily from their phones while they're away from a computer. We also have other things in the works as well for the game itself and the community. In the last couple of days we've noticed an uptick in the number of players on ProjectINF. We're glad you're all here, and we plan to continue serving you.
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