Extra Class Ideas

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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Re: Extra Class Ideas

Postby cya » Mon Jan 04, 2010 4:38 pm

The Commander
melee character with field knife or something . Standard equipped sheild at lvl 1,but not as an abilty.He would have to be a close range fighter,and would mostly be good at returning flsg or holding flag or dm.able to get into an enemy base thats loaded and last awhile by having high armor.heres the rest of my idea.

speed- fair speed not as fast as scout but a tad faster than marine as he has to be close to fight.

armor-very high armor to withstand a loaded base of brutes.

damage-probly very low to low damge to compinsate the high armor

range-close quarters fighters


abilitys

encase- surrounds the char with a force field or something causing very low damage to be taken from all attackers

rage-allows char. to push threw a wall to get to flag holder(maybe this ability could be limited to only if ur not holding flag,if u use this ability while holding flag u leave flag on other side of wall)

inner strength-raises damage for a short period of time

boost-gives a short boost of speed not quite equal to sprint but allows char to get 1-2 more hits in b4 scout sprints away.


this is all very rough and everything up for change plz if anyone has anything to add do so.
hope to see new classes soon thks
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Re: Extra Class Ideas

Postby Leonhart » Mon Jan 04, 2010 8:13 pm

Had another idea but not for any new characters dis is special jus for brutes :D

Ok so am I wrong or does a brute carry a freaking turret!?
If so y can't it shoot thru walls? In real life it can am I right or am I right?
Of course it won't do as much damage probably d same as a scout on invisibility.

Well there it is.

BoD
HATAS!!!

Forfeit d game
B4 somebody else takes u out of d frame
N puts ur name 2 shame
Cover up ur face
U can't run d race
D pace is to fast
U jus won't last!

XD
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Re: Extra Class Ideas

Postby cya » Tue Jan 05, 2010 1:03 pm

BUMP
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Re: Extra Class Ideas

Postby Piccolo » Tue Jan 05, 2010 6:50 pm

I'll just throw these ideas out to see anything sticks. Since there are many characters established, they could turn into specialized units with distinct, unique characteristics. How they could take place could require enough actions such as using a lot of armor boosters, would eventually give you a melee upgrade down the road. The idea behind that concept is to encourage money management.

The foundations of each class could include projectiles (shoot bouncies that hit a wall one time then going the another direction before absorbed by second impact).

Until next time..
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Re: Extra Class Ideas

Postby Kemaster » Sun Jan 10, 2010 9:50 am

How about an al-qaeda suicide soldier? He runs in the enemies base, blows up and takes everyone with him? Nah, J/K
Let the bodies hit the floor!

- Kemas


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Re: Extra Class Ideas

Postby eville » Tue Jan 12, 2010 3:18 pm

Rather than new classes, why not allow player over level 50 to specialize. Have a couple options for each class. Ill leave those up to others.

As far as balancing, this could be eased by allowing these specialties to only be used in a clan war room. Then it would be up to the clan to find its own balance of specialists.

In normal game play, the original 3 adequate, and keeps it simple. Let specialized chars be played as unspecialized.

Just and idea
Love,
Eville

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EvilleGenius, Marine 50
EvilleBrutus, Brute 50
LilEville, Scout 50 (its hard being tiny!!)

Kill'em all and let God sort'em out!!!!!
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Re: Extra Class Ideas

Postby eville » Thu Jan 14, 2010 3:46 am

Idea for Cya's Commander:

Extended vision on radar to better allow him to see the field to call the plays.

Idea for the Medic:

In exchange for the health he would drain XP and $ from patient.
Love,
Eville

Image
EvilleGenius, Marine 50
EvilleBrutus, Brute 50
LilEville, Scout 50 (its hard being tiny!!)

Kill'em all and let God sort'em out!!!!!
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Re: Extra Class Ideas

Postby TriGuN » Sun Jan 17, 2010 9:15 pm

impact wrote:We've got some plans for extra classes, just wanted to get 3 of them up and ready so we can later build on an existing base level of balance (balancing 4-5 classes against each other is much hard than 3) :)

We'd definitely love to hear suggestions what classes we could add, and particularly, suggestions on abilities for those classes.

Things we're debating (but still a long way off from starting)
1) Engineer - Builds turrets, and Vehicles
2) Spy - Short term invisibilty, and Walk-through walls. Needs to be extremely close, and behind a unit for kills (knife to the back)
3) Medic - Heals friends, <not sure what else>


That would make this just a handheld version of team fortess 2
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TriGuN --- TrUe BoUnDeRs NeVeR DiE
pock - lvl 7 brute
ismokealot - lvl ?? scout
TriGuN- lvl ?? scout -7-
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