Flash-Bangs

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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Flash-Bangs

Postby Schreck » Thu Dec 31, 2009 5:54 pm

i think the issue with the flash-bangs is the fact that others can still "click" while their screen is white. if you are in the same spot when you threw the flash-bang you will likely be targeted again which makes the flash-bang useless. i think the the flash-bang should paralyze (keep them from clicking) the enemies within a certain radius for a moment so you will have time to get away. irl if you take a flash-bang it will blind and stun you, but not as severe if you are not as close.
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Re: Flash-Bangs

Postby eville » Sat Jan 02, 2010 4:12 am

Spoken like a scout!

I think rather than an pure ability flash, gas and frags should have a price tag as well. This would cut back on the ridiculous over use.

Also the level of damage from gas is at times a little high. It peels off hp faster than a setup brutes gun!

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