INF bugs developers need to fix

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INF bugs developers need to fix

Postby magik » Sun Jun 26, 2011 12:58 am

This topic is ONLY for bugs, glitches etc. We all want new things like maps,items etc. My goal is simply to fix what is currently wrong , also things that do not need a rewrite of the whole code. So my list starts out...
1. Wall glitches
2. Unfair game entrance meaning a game has 10 playes one side but, people cannot join other side because its full
3. If a game is full it forceces you to reconnect
4. etc

Look dont ask for new maps, or private rooms or fix backpressing etc, just looking to get the game fixed as is, FOR NOW! Report bugs as you see them and maybe on a lazy day developers may read this and work on it.
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Re: INF bugs developers need to fix

Postby HotMama » Sun Jun 26, 2011 1:12 am

Nice topic.

I would add the +10 showing up on invi scouts
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Re: INF bugs developers need to fix

Postby Erock » Sun Jun 26, 2011 10:48 am

When you go to store after blinking, buy items, come back to the game and the cooldown time for blink is in the 900s.
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Re: INF bugs developers need to fix

Postby terencela » Mon Jun 27, 2011 10:17 am

Not a bug so much, more something which should be addressed to improve equality in class/gameplay. A kill gets you 75xp and a flag gets you 225xp which is a ratio of 1:3. However, a kill only gets you $50 whereas a flag gets you $350 which is a ratio of 1:7.

The ratio of $:xp should be brought in line so both flags and kills generate 1:3 $ and xp since DMers at level 50 will have far less money than CTF players.

My suggestion would be to at least double the amount of $/kill to $100 minimum so both types of game can be enjoyed by earning a similar amount of money.

This would increase the amount of players playing DM and may increase traffic to the game by keeping those who play DM more than CTF.
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Re: INF bugs developers need to fix

Postby 00Guns » Mon Jun 27, 2011 5:04 pm

terencela wrote:Not a bug so much, more something which should be addressed to improve equality in class/gameplay. A kill gets you 75xp and a flag gets you 225xp which is a ratio of 1:3. However, a kill only gets you $50 whereas a flag gets you $350 which is a ratio of 1:7.

The ratio of $:xp should be brought in line so both flags and kills generate 1:3 $ and xp since DMers at level 50 will have far less money than CTF players.

My suggestion would be to at least double the amount of $/kill to $100 minimum so both types of game can be enjoyed by earning a similar amount of money.

This would increase the amount of players playing DM and may increase traffic to the game by keeping those who play DM more than CTF.



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Re: INF bugs developers need to fix

Postby sinder » Mon Jun 27, 2011 5:30 pm

U could fix the pond glitch. There's no Lilly pads n it.it Really sucks when your a frog.
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Re: INF bugs developers need to fix

Postby HotMama » Mon Jun 27, 2011 7:35 pm

I've also noticed on my G2 when I'm in the store buying things the numbers on my keyboard don't match what's coming up on the screen. For example I hit 6 and get 3. This is the only game/app that I use that does that. So I'm assuming its the game.
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Re: INF bugs developers need to fix

Postby sinder » Tue Jun 28, 2011 1:14 am

You could fix that respawn glitch to.it sucks when I kill dots.they come back.
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Re: INF bugs developers need to fix

Postby Erock » Tue Jun 28, 2011 7:34 am

Could fix the attributes problem. For example regen, when you have it at ten, then retrain and set it to 0 and use the rest of the attribute points on other stats and save. When you play you will still have ten regeneration even though your attribute stat is at 0.
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Re: INF bugs developers need to fix

Postby terencela » Tue Jun 28, 2011 8:01 am

Dropping the flag on the store and being unable to return.
Items stacking on top of one another in the quick use buttons.
Menu button causing you to be kicked out of the lobby.
Could do with a slightly larger item menu. *Drags trinket*
Enrage failure.
Item failure.
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