INF bugs developers need to fix

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Re: INF bugs developers need to fix

Postby atrunex » Thu Nov 17, 2011 2:41 pm

The devs really need to fix the quick use bar, whenever you switch an item out, the item you were just using can bee seen in the background, and it also shows different cooldown times on top of it.
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Re: INF bugs developers need to fix

Postby mj23kb24 » Sat Dec 31, 2011 4:10 pm

They need to fix tablet issues like the screen size on my transformer prime is terrible and the screen moves around as I move in this game
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Re: INF bugs developers need to fix

Postby magik » Sat Dec 31, 2011 5:48 pm

ever since I updated to latest version I get about 2 min of game play (lag free) then it freezes. If I back out still frozen if I restart app still frozen. The only way that has worked is to kill the task and start over then I could play for another 2 min. Swarm asks for password way to often. Samsung galaxy sII had 2.3.5 just updated to 2.3.6 same issues. Seems like INF hijacks the network connection. Was fine till update, been playing in same spot since beta so nothing has changed except for getting a blazing fast phone, which still has lag from time to time, has to be network, no possible way it could be graphics, unless INF is 1080p with more the 30fps....right. So lag IS NETWORK related for most people using newer phones. Using wi-fi I cant even connect to INF and 4g my connections speeds are ping 83ms download is 1400kbps upload is 1700kbps so is this to slow???
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Re: INF bugs developers need to fix

Postby impact » Sun Jan 01, 2012 4:40 pm

magik wrote:ever since I updated to latest version I get about 2 min of game play (lag free) then it freezes. If I back out still frozen if I restart app still frozen. The only way that has worked is to kill the task and start over then I could play for another 2 min. Swarm asks for password way to often. Samsung galaxy sII had 2.3.5 just updated to 2.3.6 same issues. Seems like INF hijacks the network connection. Was fine till update, been playing in same spot since beta so nothing has changed except for getting a blazing fast phone, which still has lag from time to time, has to be network, no possible way it could be graphics, unless INF is 1080p with more the 30fps....right. So lag IS NETWORK related for most people using newer phones. Using wi-fi I cant even connect to INF and 4g my connections speeds are ping 83ms download is 1400kbps upload is 1700kbps so is this to slow???


1) Make sure to get the most recent version on the market, the lag outs should be fixed. (Was an issue with specific devices)

2)
no possible way it could be graphics, unless INF is 1080p with more the 30fps

This isn't even close to relevant, you're measuring two completely different things: CPU processing/post-scaling load vs fill buffers.

3) See the other thread for a better explanation of the networking involved.
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Re: INF bugs developers need to fix

Postby whojspeed » Fri Jan 06, 2012 5:41 pm

When u return in ctf park nd the flag showes up a mile away from where u killed the holder. Sometimes even around a corner. How does that happen?
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Re: INF bugs developers need to fix

Postby bohab » Fri Jan 06, 2012 6:27 pm

Thats because d*ck heads were droppin flag on store. Now if its close to the store it moves it to the spot in front of store. So it is a fix not a bug
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Re: INF bugs developers need to fix

Postby terencela » Fri Jan 06, 2012 11:02 pm

That's not true either, if you die in certain areas of the bases, the flag when dropped pings to the front of the store. It's a bug the devs have been aware of for a long time.
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Re: INF bugs developers need to fix

Postby magik » Mon Feb 27, 2012 10:11 pm

INF still seems to hang when you end it dan said long ago it not a inf problem but android code well, the code has changed so much in last year and a half that I dbout its still a android problem, also INF seems to use over 50% of my phone cpu at times and hangs there, this IS THE ONLY PROGRAM that does that!!!. I have to end manually for it to stop. Dan please get the code in order, your a gifted developer that needs to spend a bit of time on your flagship app. Swarm still has issues not logging on, requiring user name and password, being offline etc. One other issue I found is if you use a med pack (eg) and you die before it activates it still counts that as a used item and will subtract from inventory even though you have not used it or should I say benifited from the item. Im sure it has to do with lag and timing the transactions. To often I hit med died and saw I was one short but never used it.
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