Invisibility.

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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Invisibility.

Postby martinpimpz » Fri Aug 21, 2009 4:09 am

I really think the invisibility is a great move, BUT I just realized you do wayyyy less damage when your invisible I think that's total B.s... every other class has baddass skills that do a hell of a lot of damage, & scouts (The smallest weakest ones) have to live with going invisible for a few seconds & doing SOME damage... that's not right...if you won't consider letting scouts hit normally while invisible can you atleast make invisibility last longer.. because right now it has to be one of the most useless skills... (I know its supposed to be for stealth...but be honest... the moment you walk into the blue/green base invisible not even a half second later your visible... & the bad part is even if you manage to get to the flag while invisible you can not pick it up :-\ scouts need better skills to level the playing field against brutes.. No1 cares if your faster than everyone if as soon as you get to your destination your killed.
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Re: Invisibility.

Postby purpleKUSH » Fri Aug 21, 2009 10:24 am

Invisibility is meant as a way to get you out of a situation not to make the lights even more over powered than they already are. Lights give off enough damage already. The are a running class mostly anyways. Get over it.
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Re: Invisibility.

Postby Phantasm » Fri Aug 21, 2009 3:12 pm

I play avp (alien vs predator) and invisibility is a huge pred skill. It is a skill that really has to be governed or else it becomes a crutch that makes even the worst players good. I think the invisibility should be a defense skill only. I think that way it won't make the light class superior. It should work when a player is non combative only. Otherwise it will become abused and overused.


(by the way) blinking in med class only works when it wants to. Please fix this.
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Re: Invisibility.

Postby superman » Fri Aug 21, 2009 9:28 pm

About the blinking make sure no obsticles between u and your destition u can't go through them other than that it works fine for me
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Re: Invisibility.

Postby chancy319 » Wed Dec 30, 2009 9:12 pm

You obviously don't know how to play as a scout. I understand your complaints but you are using him in the wrong way. Try using invisibility in the OPPOSITE way. ;)
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Re: Invisibility.

Postby terencela » Wed Jan 06, 2010 9:58 am

I've been thinking about invisibility recently and there seems to be one major flaw. If another scout gases an invisible scout, the -7 damage keeps showing up so it highlights exactly where the scout is technically rendering him visible again. It'd be much better if the damage kept happening but the notifications wouldn't show up.

On a lighter note, hitting a scout with a grenade when they're invisible is hella funny, especially when they're really low on life.

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Re: Invisibility.

Postby chancy319 » Thu Jan 21, 2010 5:34 am

terencela wrote:I've been thinking about invisibility recently and there seems to be one major flaw. If another scout gases an invisible scout, the -7 damage keeps showing up so it highlights exactly where the scout is technically rendering him visible again. It'd be much better if the damage kept happening but the notifications wouldn't show up.

<kill>


Yeah, I noticed that too. It's horrible but oh, well....
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Re: Invisibility.

Postby Shinigami21 » Sat Jan 23, 2010 10:05 pm

Well it plays in to strategy as well though. You throw a frag and poof you kno where he is. Im pretty sure the devs thought of this and just left it because it adds a little more strategy to the game. I mean scouts dominate the game as it is. Why would you want them to be more dominant. Then youd be left with no brutes or marines and that wouldn't be fun either....
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