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MannyJacks wrote:According to the devs "They" said that lag isn't getting worse its all "psychological" i have the email if u want me to post lol so apparently we who see lag are seeing thingsThanks CBS For LISTENING TO UR PLAYERS
impact wrote:
The other problem here is, "lag" can have a lot of different meanings, and knowing which you're talking about can have a hugely different impact on where the problem is located, and how we would go about fixing it.
If you guys could chime in with what you mean by "lag", that would be great:
Graphics "Lag" - Stuttering frame rate. Things _look_ choppy, animations are slow, etc.
Input "Lag" - When you tap on the screen, it takes a while to go through, you might need to tap multiple times to have the input actually "take", and an action start performing.
Input "Lag" #2 - Actions don't seem to be accepted. You change directions, and a few seconds later, snap back to a different position on the screen.
Network Latency - This manifests itself best when using a medpack or an ability. You click to use the medpack, and it takes a half-second or so for your life to actually be affected and the heal to be noticed.
It would also be helpful to know things like when/where these issues are happening. Does it happen immediately after joining a game? Only after playing for 10 minutes? Is it more noticible later in the game? Does it happen more often after you've played a few different games, or one game for a really long time? Does it happen more often when the game is filled with people? More often on a certain map/game mode?
The issue here is, and I won't get into the nitty-gritty details of how multi-time-scaled multiplayer servers work, (but I'll let you know, they're in-depth), but there are probably 10-15 different things that could manifest themselves to you, and all of you would say "its laggy, fix it". But each of the issues has an extremely different fix, and some of them are extremely difficult to reproduce to the point that we know that its fixed. Example: Early on in INF, we had a bug that _only_ showed up if you were running ProjectINF on a HTC Hero, on a certain international carrier, in games of 20 players or more. We had people shouting at us "its laggy, fix it", but there was absolutely no way for us to verify/see the problem, much less fix it.
The more information we get, the more we can look at these things, but just hearing "its laggy" or "its more laggy now than before" when we haven't changed anything, doesn't really make for a fixable case.


MannyJacks wrote:Leave it up to mama to continue to kiss devs a**![]()
Total bs. Ive had same phone for months AND I've been getting more lag with more updates . Having issues I've never had. So ur a** kissing is just that. My phone is up to date . When u get a 4g phone for the 1st 5months ur fine, then with more updates u notice things u never had to deal with..(Started with medic introduction)..... And It keeps getting worse (not better) More than likely its inf f*cking sh*t up. Cus if u don't see the lag, U aren't playing inf long enough to
...cough... Once a week doesn't count

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