Level Cap

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Level Cap

Postby VampireRollen » Wed Dec 30, 2009 3:14 am

Any plans on raising the level cap? If not I would like to suggest it or at least know if its even possible.
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Re: Level Cap

Postby impact » Wed Dec 30, 2009 11:21 am

We're avoiding it as best we can, only because it would give more stat points to each character, and do a few things:
1) Move high level players further out of reach of new chars
2) Makes all high-end characters closer to the same (less of a customization difference)
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Re: Level Cap

Postby VonDreadKinStien » Wed Dec 30, 2009 5:55 pm

I agree we don't need to be any higher it would be cool if ther we're weapons choices that we could buy or gain by exp
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Re: Level Cap

Postby VampireRollen » Wed Dec 30, 2009 7:03 pm

Oh ok I see. Thanks for the reply. Yeah more weapons would be awesome. Like a Bazooka! :p
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Re: Level Cap

Postby spookz » Wed Dec 30, 2009 8:32 pm

LoL... ur killing a little Halo... u dont wanna blow up half the map. :D
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Re: Level Cap

Postby Lo0pz » Wed Dec 30, 2009 9:27 pm

I've had a little experience of this subject go wrong in a big way on another app which for obvious reasons I cant name. I ran the forum for this particular game/development company for free and got to see the negatives to uncapped gaming.

However in short, there is a game out there which got exploited in a dramatic way. Users found a way(glitch) to make a lot of money very quickly pushing them beyond the possibility of anyone humanly able to catch up level and strength wise. This frustrated old and new users to the point of complaints/refunds/quitting - I'm not suggesting that this game has glitches that will allow users to level up in such a way. However I think by capping the level you instantly demonstrate to new fish that they will inevitably become a shark just like the ones already there.

The only question is how many hours do you put in to a particular character.

I'm in favour of capping the level however, in order to maintain a level of interest by the older players the should/could be an incentive.

May I suggest a "Ladder" match system. A competition that restarts monthly? You can then run top 10's and team tournaments etc. Inevitability creating healthy clan environments. I appreciate that there may be a funding issue but where there's a will..... there's a way.....

As previously mentioned I will do anything (within reason) to help promote and grow the game. I'm sure a lot of us will.

The ladder is just an idea there are other methods in which may want considering I guess...

Good luck
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Re: Level Cap

Postby VampireRollen » Thu Dec 31, 2009 9:10 am

Thats a good idea.
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Re: Level Cap

Postby magik » Fri Jan 01, 2010 3:15 am

Loopz you have alot of good ideas , wish you would have contacted me , but no hard feelings. Once again it may not necessarly be funding but time involved to write and test the code for it, if they could create a tournment, then they can create war rooms or clan locks, each has a great deal of time needed to write the code. They are taking baby steps to evolve the game, and I assure you there are great things in the works right now, that will show up in the near future. From my understanding the developers have refocused a portion of there energy, to improve INF with glitches and new features. Be patient they will come. I do agree for people who have been here for a long time would like something new to work for or a new challange, I believe the deves know this and will try to accomidate us soon.
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Re: Level Cap

Postby Lo0pz » Fri Jan 01, 2010 6:39 am

Sounds promising Magik.
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