Oganize items

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Re: Oganize items

Postby _cEb_ » Fri Nov 18, 2011 2:57 pm

TheRev wrote:File a feature request (it's not something that needs to be "fixed" because it isn't a bug - that's the intended behavior) with CBS.

games@chickenbrickstudios.com

Clearly mentioning it on the forum isn't going to do anybody any good because they rarely visit here.
Make sure they see it by sending them an email.


_No one is saying it needs fixing, just pointing out the hassle. I'm sure everyone has the 'best setup'. :mrgreen: My routine sounds very similar to Andy's, but the item & trink setup differs slightly. For i-iA all my trinks are on the top row and the last one the far left of the bottom row. 6 trinks, 4 items. So far he's the only one I use 6 with cuz he's versatile. All others 5 trinks, 4 active. :) You know what it isss...
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Re: Oganize items

Postby TheRev » Fri Nov 18, 2011 3:40 pm

Erm... tolstoj did in the post directly before mine. Anyway, I get that people do this and that it works for them, all I said was I didn't understand why it mattered so much to people.
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Re: Oganize items

Postby terencela » Fri Nov 18, 2011 4:14 pm

Because they're actually good at INF...

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Re: Oganize items

Postby Erock » Fri Nov 18, 2011 6:15 pm

terencela wrote:Because they're actually good at INF...

=D
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Re: Oganize items

Postby _cEb_ » Sat Nov 19, 2011 3:09 am

Erock wrote:
terencela wrote:Because they're actually good at INF...

=D
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Re: Oganize items

Postby tolstoj » Sat Nov 19, 2011 5:04 am

I said it was easy to fix not that it needed to be fixed......
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Re: Oganize items

Postby _cEb_ » Sat Nov 19, 2011 5:12 am

tolstoj wrote:I said it was easy to fix not that it needed to be fixed......


:)
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Re: Oganize items

Postby darthballs » Sat Nov 19, 2011 1:10 pm

I think people should pick one position per character and stick to it . Example is, marine holder = all armor and speed, not try to put some on damage and limit their holding potential . Also scout return = full damage ,speed,accuracy ,not try to make him all armored up . Brute= full damage ,accuracy and meds, no speed . Scout runner can get tricky tho , need speed,armor,meds,damage trinks for once ur on return . Medics= who cares . Point is , if u stick to just one position, You can become more familiar with ur inventory. Then u can figure out what works best for you .

And
Trinks on right side of slot area.
Darthballs----------holder
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Re: Oganize items

Postby FatRacist » Sat Nov 19, 2011 4:54 pm

darthballs wrote:I think people should pick one position per character and stick to it . Example is, marine holder = all armor and speed, not try to put some on damage and limit their holding potential . Also scout return = full damage ,speed,accuracy ,not try to make him all armored up . Brute= full damage ,accuracy and meds, no speed . Scout runner can get tricky tho , need speed,armor,meds,damage trinks for once ur on return . Medics= who cares . Point is , if u stick to just one position, You can become more familiar with ur inventory. Then u can figure out what works best for you .

And
Trinks on right side of slot area.


This is really solid advice. I agree 100% . I played one position till I felt I mastered it to my limits. In order brute,return scout,scout holder,scout passer, Marine Holder.
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