QVGA Project INF?

Promoting ProjectINF and all things ChickenBrick!

Re: QVGA Project INF?

Postby nEx.Software » Fri Mar 12, 2010 9:02 am

I am going to assume you have the HTC Tattoo as I am not sure of any other QVGA Android phones around at this point.

I can see why INF would not work well on a QVGA screen. Graphical layout of the screen is very pixel oriented (not the best way for compatibility, but certainly the best for graphical quality). I have played INF on my Archos 5 IT and have less that perfect results in menus and such but the overall game is very playable. This is obviously not the same issue you have as the Archos is a medium density large screen, where the Tattoo (or other QVGA devices) is a low density medium screen. It is the difference in density that really throws things off I think.

I think I am going to fire up an emulator with specs to match the Tattoo (or whatever device you have [if you tell us]) and see what it looks like/how it plays.
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Re: QVGA Project INF?

Postby VampireRollen » Fri Mar 12, 2010 9:13 am

Isn't the htc hero QVGA?
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Re: QVGA Project INF?

Postby nEx.Software » Fri Mar 12, 2010 10:25 am

VampireRollen wrote:Isn't the htc hero QVGA?


Nope, the Hero is HVGA.

Update:

I just created a QVGA emulator instance and installed INF on it. Results were similar (but opposite) to what I saw with the Archos 5 IT:
The selection screens (character selection, and team selection [though, oddly, not game selection]) graphics alignment is off.
In the customization screen, the buttons obscure the text at the bottom left.

Other than these few graphical issues, it seems to work pretty good.
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Re: QVGA Project INF?

Postby makkea » Sat Mar 13, 2010 6:35 am

I see that at least some people has looked over my post xD
Well, I have a GeeksPhone ONE, I dnt know if you know that phone.
It has a QVGA screen, and ALL the apps for Tattoo work perfect in mine.
I can launch INF, but the game is bigger than the screen, so I can see just a part of the game. But it would be ok if I could play like that.
But the problem is that in the character creation menu, I cant see the button "OK", or something like that, I just see the 3 buttons of classes...
Do u understand?
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Re: QVGA Project INF?

Postby nEx.Software » Sat Mar 13, 2010 3:42 pm

Ahhh, The GeeksPhone. I do know that one. I thought it was HVGA... I am "friends" with the guy who runs and.roid.es so I learned all about that phone early on. If I recall, the GeeksPhone ONE is based on Android 1.5 isn't it? 1.5 had no native support for QVGA screens (and especially not WQVGA), so it might have been a weird hack they did to get it to work at all.
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Re: QVGA Project INF?

Postby makkea » Sat Mar 13, 2010 6:10 pm

It is a 1.5/1.6 android version, as far as I know. So you think that when I'll update to 2.0 it will work?
Thank you so much for your answeer!
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