Stat Points / Retrain / trinckets

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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Stat Points / Retrain / trinckets

Postby brad-0211 » Mon Jan 04, 2010 2:08 am

I need my scout for different things (running and defence), so I retrain quite a bit different days and I believe that the stat points dnt rele make a difference only when u first snyc them..

A few other people during the game I have asked also agreed but sum also have denied obv so I was wondering is this just in my head......


And with trickets I notice the speed potions and trinkets also do a remarkable difference but damage aromor (potions and trickets) and the accruatcy trinkets not so much if atall

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Killer-03 brute
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Re: Stat Points / Retrain / trinckets

Postby superman » Mon Jan 04, 2010 8:32 pm

U got to use them to ur strengths an armor or dmg trincket or potion doesn't help a scout as much as a brute cus it works off a %

A dmg trincket gives a brute about 7 or 8 more dmg with each shot but gives a scout only gets 3 or 4 pending on how u have ur skill points set up

And when u put a speed trincket on a brute he doesn't move much faster but on a scout it makes a noticable differance

The same goes for skill points


Test the damage pots and trinckets on ur brute then ur scout and ull see what I mean

As far as the accurcy I find it is a big hlp
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