State of the Maps

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
Forum rules
(READ ONLY)

State of the Maps

Postby Piccolo » Sat Jan 02, 2010 6:21 am

The design of maps are crucial to great gameplay that can be enjoyed for years, however I have something to say about the current maps. It seems like hospital is preferred, since it is compact and some of us like to play a quick game once in a while. It is my concern that many of us would eventually outgrow Hospital. I am finding myself in Park more often, since there's more tactics to explore after a couple weeks of playing as opposed to Hospital. Question for INF veterans: do you still discover new strategies in Hospital or Park today? I do not know what the older maps were like, since the updated, current hospital map is apparently my first.. If one feature can be improved on to improve all other features, it is the map layout.

I understand the symmetric design is a way to balance gameplay, however chaotic, asymmetric layouts are much more interesting and likely to strengthen overall gameplay.
Code: Select all
__________*                             *__________
\______  /                               \  ______/
   ___/ /_______. . . Piccolo . . ._______\ \___   
     /_/                                   \_\     
User avatar
Piccolo
Clan Member: -7-
 
Posts: 86
Joined: Sat Jan 02, 2010 4:49 am

Return to Balancing/Gameplay

Who is online

Users browsing this forum: No registered users and 0 guests