The Hospital

Classes overpowered? Ability cooldown too quick? Certain items too expensive?
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The Hospital

Postby Phantasm » Tue Sep 01, 2009 12:21 pm

I love this map. Love the fast gameplay. But there really needs some sort of format to stop the 0 blue 5 green type of game. I walk in and look at the score...sigh 0 blue 3 green. I'm the only player on my team against 5 players that either run or gank, no middle. I can steal their flag easily because they're so busy waiting in line at the other side running my team flag. But as soon as I grab it, I have to fight kill the one with my flag and survive the ganking. Impossible and frustrating.

This map needs more rules. It really needs some sort of automatic distribution of players, or harsher equalling out of team #s and perhaps rematch options if you want to remain on the same team for the next round. Otherwise this map has just turned into a way noob players can level without ever having to face one of us. At least make it where no one can capture a flag until there is at least 2 people on the opposing team.

Please. I love this map but it needs regulations.
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Re: The Hospital

Postby BlackHeart » Tue Sep 01, 2009 1:16 pm

I do agree,

Perhaps a 2 to 1 ratio, for example: green 0 blue 0 someone joins on green, now its green 1 blue 0 when the next person joins they have the choice to join green and make it 2 to 0 but when the thrid person joins, they HAVE to join blue and make it 2 to 1 well of course this is just a rough draft that I thought up while pacing drinking coffee but I'm sure you get my idea.

I was going to suggest randomizing the color you join, but since there clans. That may not work out as much.

Another thought, when its 2 or 4 or 5 green and 0 blue or vice versa, how about they can run the flag to their hearts content however no xp or points are given untill the teams are even?
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Re: The Hospital

Postby The Sleeve » Tue Sep 01, 2009 3:15 pm

I like that last bit Blackheart. Or maybe it doesn't even give their team a point? I joined in on a hospital game where there were 9 people on green and I was alone on blue. That makes no sense at all...
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Re: The Hospital

Postby impact » Mon Sep 07, 2009 11:25 am

This should be _better_ as of yesterday (Sunday).

I can't say its fixed, as its not an easy fix, but it should be significantly better (hopefully more around the range of 2-0 when starting a new game)
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Re: The Hospital

Postby Phantasm » Tue Sep 08, 2009 12:19 am

Just found this very interesting glitch. When you are green in the hospital, one of the spawn points spawns you directly over a table...well my fat a** brute couldn't get off this table and I spent the last few moments of the ctf game praying someone would kill me or I would come loose. Neither happened.

And tables are a tricky thing. People are getting stuck on them all the time. Even in the park map, my marine walked into a table and decided to jump on it.....no one threw me money and I ended up dancing on this table until I squirmed free of it. I'm still disappointed that I got nothing out of my efforts. Lol
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Re: The Hospital

Postby terencela » Thu Sep 17, 2009 4:29 am

This issue's really starting to piss me off now. There was me against 6 opposition this morning. Do something about it. All in all though I love the game...except for the lag!

Just joined a game where it was 3 green and 0 blue. Then more joined so it was like 5 on 1. One of them joined my team and told me to stop being a douche then rejoined the opposition. What a joker...allenB - if you read this I'm gonna own you every time I see you like I just did.

All these lame a** sons of b*tch are doing is using this game to level quickly and when it's quiet and noone's playing the park it's nice to play a quick game in the hospital. But not when it's 5 on 1.
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Re: The Hospital

Postby superman » Thu Sep 17, 2009 11:25 pm

What happens is everyone joins at the same time and it turns into a cluster f*ck. When the hospital was 1st introduced it was (in my openion) the best map Now its just used as a a way to get easy $ and exp. Not giving $ or exp unless there is another team to compeat seems to be the best solution.


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Re: The Hospital

Postby starr » Fri Sep 18, 2009 1:39 am

I agree with every post. This map has become a breeding ground of players taking the easy route of lvling. I would like to see some sort of fix. The ideas uve all listed seem like a perfect fix and a DM at the hospital would be great. I have no problem playing the park ctf when its me vs 2 or even 3 but when its the hospital map if your the only one its almost imposable to do anything but defend no luck winning until u get some help. I do find it crappy that pple use it as an easy lvling map but truth be told chances are even if they use it all the way to lvl 50 they r still gunna suck because they will have no idea what its like going against experienced players. None the less a fix would be nice
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Re: The Hospital

Postby Phantasm » Fri Sep 18, 2009 9:37 pm

A Hospital DM would be sweet.
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Re: The Hospital

Postby BatKol » Tue Nov 24, 2009 9:01 am

Ok I join ctf hospital & what do I find. Some joker put the flags in separate parks. So it turned into dm instead of ctf. Annoying.
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